> For the complete documentation index, see [llms.txt](https://whitepaper.another-1.io/another-1-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.another-1.io/another-1-docs/overview/another-1-solutions/flex-to-earn/for-games.md).

# For Games

The Flex-to-Earn module can help games offer more innovative and engaging experiences to their gamers by extending the game beyond the digital realm.

<figure><img src="/files/Tb5PioSUzff3yuoqw4MR" alt=""><figcaption></figcaption></figure>

### How It Works

* We help gaming projects design, produce, and distribute NFC-embedded and customized merchandise compatible with the Flex-to-Earn reward module;
* These physical items are linked 1:1 to in-game assets;
* Game projects can design gaming mechanics that combine online and offline actions: for example, gamers need to check in to certain geolocation to unlock ability upgrade or level access; or vice versa, gamers need to achieve certain in-game objectives to gain access to certain IRL events with the linked physical item.

### Benefits

* Generate extra revenue by combining the digital and physical offerings
* Provide gamers with innovative and unique gaming experience
* Better gamer community engagement and retention
