> For the complete documentation index, see [llms.txt](https://whitepaper.another-1.io/another-1-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.another-1.io/another-1-docs/overview/another-1-solutions/flex-to-earn/for-games.md).

# For Games

Bridge your in-game assets into the real world

The Flex-to-Earn module can help games offer more innovative and engaging experiences to their gamers by extending the game beyond the digital realm.

<figure><img src="https://3197981575-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCLrTQyJEGkXCRwTV59ji%2Fuploads%2FqAE4wolflO8k4BeYyPnQ%2Fimage.png?alt=media&amp;token=9913c32e-546b-49df-b179-c4b075193f45" alt=""><figcaption></figcaption></figure>

### How It Works

* We help gaming projects design, produce, and distribute NFC-embedded and customized merchandise compatible with the Flex-to-Earn reward module;
* These physical items are linked 1:1 to in-game assets;
* Game projects can design gaming mechanics that combine online and offline actions: for example, gamers need to check in to certain geolocation to unlock ability upgrade or level access; or vice versa, gamers need to achieve certain in-game objectives to gain access to certain IRL events with the linked physical item.

### Benefits

* Generate extra revenue by combining the digital and physical offerings
* Provide gamers with innovative and unique gaming experience
* Better gamer community engagement and retention
